State of Survival Walking Dead

BY 22 Jun,2021

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pvp and long line of play do not do

Core pve less to do innovation

Focus on improving quality

These three guidelines have spawned a number of successful games in the slg category. funplus' Kingsgroup team recently started a big push for State of Surviva (hereinafter referred to as ss) is such a game.

State of Surviva is mainly optimized for pve combat in terms of gameplay, and the large map is still mainly a continuation of the traditional design of class cok.

Its strength lies in the process of pushing the map into the level of exploration and tower defense gameplay, bringing players a different sense of game experience, while filling the blank time between waiting for building upgrades. At the same time, also field added the design of the epidemic zone (Plague Zone), upgrading the performance of the traditional slg set. Combine the traditional zombie survival game of radio and wilderness fight monsters, that is, to increase the sense of immersion, but also into the strength of the verification.

Of course, since I think it also has some points of bad existence. For example: the large map play is relatively conservative, so that really can not go wrong, but also reduces the competitiveness of the same novel civilization awakening / Three Kingdoms strategy version.

The art feels like a strong point of State of Surviva, not only the art quality is high, but also the efficiency and fever are taken into account. For example, the character modeling is careful and expressive. The expressiveness is enhanced by pulling the camera closer to show the high-model buildings. Dividing the battle of unlocking plots into a tower defense rpg section and a troop vs. troop rts-like section creates a different experience for players

Numerical value of this aspect of the early adoption of a large number of no time, 0 seconds immediately upgrade design, to avoid the loss of players due to waiting, to enhance the upgrade, especially the thrill of continuous upgrade. And this piece of detail is spot on, as long as free, it continues to stay on this page, so that you continue until not free. The feedback and rewards of the daily tasks are very finely divided, basically so that most of the operations have rewarding feedback. The only thing wrong with the traditional slg is the elimination of the arrow tower, so that the big R can crush non-R without damage!

The level is divided into two parts: exploration and tower defense, tower defense, in addition to the strength of the role, skills, but also increased the role of real-time replacement mechanism, increasing the battle strategy. Level boss mechanism is designed to be interesting, providing a fun point that is not available in traditional slg.

Most of the UI and UE are designed above the horizontal line, basically they are completely understandable, and the operation experience is not bad. In-game notification instead of out-of-game notification messages, allowing players to play more consistently

High quality CG and strong sense of immersion. The plot has a sense of immersion. The mission objective is simple and will help players to open the menu automatically, most of the main tasks only need 2~3 clicks to complete, regained the social gameplay, guide players into other players' bases. Of course, there are also some details to improve the space, for example: in order to close to the setting of the use of some female soldiers, in the upgrade time slightly out of play.

Overall, the quality of this work is still very high. In the sea market as a dark horse, whether it can grab the zombie survival leading game ls the throne, let us wait and see!


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