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11 Civilizations, 34 Heroes, Real War From the depths of darkness to the peak of legends, you will be the author of your civilization's history. Will you wage epic wars and conquer the world? Or will you rise as a virtuous leader renowned for his sagacity? Will you dedicate yourself to exploring the unknown as a pioneer? Or will you dedicate yourself to helping your own people? Only time will tell... Features Real-Time Battles Battles are not pre-calculated but occur in real time on the map. Anyone can join or leave a battle at any time, allowing for real RTS gameplay. See an ally being attacked in your backyard? Send troops to help your friend, or launch a surprise counterattack on the attacker's city. Continuous World Map All of the game's action takes place on a single huge map inhabited by players and non-playable characters. There are no isolated bases or separate battle screens. The "infinite zoom" feature never before seen on mobile allows you to freely transition between the global view, individual cities or barbarian bases. Map features include natural obstacles such as rivers or mountain ranges and strategic crossroads that must be captured in order to enter neighboring regions. Eight Unique Civilizations Choose from 11 historical civilizations (more on the way) and guide your civilization from a lone clan to a great power. Each civilization has its own architecture, unique units and special advantages. Exploration and Research The world of Rise of Kingdoms is shrouded in dense fog. You command exporters to explore the mysterious land and discover its hidden treasures. Investigate lost temples, barbarian fortresses, mysterious caves and tribal villages, gather intelligence on your enemies, and prepare for the ultimate showdown! Unrestricted Troop Movements New orders can be issued to troops at any time, offering unlimited strategic possibilities. Launch a deception on an enemy city, then retreat and join your other army to capture a pass. Send troops to gather wood from a nearby forest and have them wipe out some barbarian clans along the way. Forces can be divided among multiple commanders so you can engage in multiple actions simultaneously. Alliance System A complete set of alliance features that allows players to help each other: alliance chat with built-in translation function, officer roles, map indicators to coordinate strategies, and more! Alliances can expand their territory to gain resources, capture mountain passes and barbarian outposts to strengthen their position, and work together to unlock group achievements. Conquer the Kingdom Fight together with your alliance to control this vast kingdom. Take on other players and use superior tactics to emerge victorious in a Strategic Battle Royale MMO. Rise to the top and you and your civilization will be remembered in the history of your kingdom! RPG Commanders Call upon dozens of historical figures to serve as your trusted commanders, from Julius Caesar to Sun Tzu to Joan of Arc to Kusunoki Masashige. Level up your commanders by defeating barbarians and send them into battle, then upgrade their skills using an RPG-style talent tree and skill system.
How to play
There is a special class of heroes in the game, whose fighting strength is far less impressive than their ability to gather resources, and they will be of great use in the middle and late stages when resources are scarce.
1. Alliance resource center: if it's food, use Gaius + Jeanne; if it's wood, use Kostanza + Jeanne; if it's stone, use Cleopatra + Jeanne.
2. Wilderness resources: food with Gaius, wood with Costanza, stone with Cleopatra
3. Sarkar and centurion use: 1. what is lacking to collect what. 2. the holy heir or temple buffs are which collection bonus, get after collecting which.
Whether collecting level 1 resource points or level 6 resource points, or alliance resource centers, the amount of collection per hour is only related to the speed of collection of martial artists and technology bonuses.
Send out each team as full as possible with troops, so that after collecting a resource point, do not need to go home, directly to the next resource point can be, can save a lot of time on the way back and forth (of course, this wastes the gamer's time in reality, you need to set the alarm clock, to the point online)