X.D. Global
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Ulala Crossover is now online - Dr. Egghead uses a special machine to create an avatar of himself and teleport to Ulala's world to interfere with the repair of the teleporter. To help Sonic return to his original world, the adventurers of Ulala work together to fend off Dr. Egghead's attacks!
Crossover time: May 24, 2021 - June 22, 2021
1. Sonic: Race Competition
*During the event, adventurers who meet the parkour opening conditions can participate in the parkour and redeem rewards in the parkour store
2. Innocent Exchange Season
※ During the event period, you can collect a certain number of [Joyful Windmills] in the Surrender Shop to exchange for rewards. Sonic series limited apparel waiting for you to get!
3. Innocent Login
During the event period, adventurers can get a generous reward for signing in daily, up to 10 times. You can get a limited number of rewards!
4. Group Buying Activity
The Group Buy Shop will add a new series of value packs. Come and see if any of them catch your eye!
5. Total pearl consumption
During the event period, adventurers consume pearls to reach a certain level to get a reward.
6. Sonic Greeting Card
During the event period, all adventurers will receive a souvenir item. Inside will be a message from Sonic to all adventurers.
Screenshot
How to play
The skills of the two tanks are roughly the same, but the effect depends on the difference between blood and defense.
-Fighter: A tank whose skill set is based on "blood", and who can recover N% of blood within S seconds.
-Fighter: A tank whose skill set is based on "defense" will directly receive a shield of N%.
The higher the attack the more healing, the more healing will come with the general attack, the healing will storm.
-Druid: some of the healing skills need to be guided, is a continuous blood return.
-The shaman: some of the healing skills need to chant, instantaneous blood return ability is superior.
Most people will push the warrior + shaman, but in fact the milk and Tan cooperation, timing is very important, so this is the key.
Output: I only list output skill sets and characteristics.
-Assassin: poison flow (Dot), skill flow (blast), the only melee output
-Warlock: Seal (Dot), frog (summoning); skills are more flexible, stable output, hanging guarantee (dragon flame art)
-Hunter: Eagle flow (summoning), focus on the flow, can output can be assisted, is a steady record of steady output
-Mage: three rushes (stable output), fire rushes scorch (blast), hang-up guarantee (blizzard)
Assassins and warlocks skills more flexible, and Dot output is the benefit of people die can still output for a while, in some levels can be extreme push off.
Skills
After a certain revision, the skills are for the grid, there is no resource allocation problem.